


Performance-wise, don't expect to see much in variation from the standard 30 frames per second. There's some variation according to the angle of the texture, but in motion both versions look the same. Any differences in texture filtering you might see appear to be just down to the different algorithms used by the ATI and NVIDIA GPUs. To illustrate the situation, we've put together a Dead Space 2 comparison gallery for you to take a look at. We've played the demo code through several times now, taken video, extracted stills and pored over them and we're yet to find anything that really shows any kind of noticeable difference between the PlayStation 3 and Xbox 360 versions of the demo. Here we take a close-up look at some textures. These two versions are very, very close indeed.
